The game follows the journey and evolution of a fledgling gentleman thief, as he tackles the obstacles standing between him and a stolen family heirloom. I have been working on this project as a level designer for 8 weeks. I created one level by doing iterations and QA sessions in which I gathered useful data from the playtesters. I improved the level design overall by implementing all the data from different playtest sessions. I overall did almost all the art props that are visible in the game.I am also responsible for the look and the functionality of the userinterface.