The neon guy was my first game that was made in the the Unreal Engine. The purpose of this project was to get a basic understanding of a platformer based on level beats,memorable moments, and the intensity curve. I have been working on this project as a level designer for 8 weeks. I created one level by doing iterations and QA sessions in which I gathered useful data from the playtesters. I improved the level design overall by implementing all the data from different playtest sessions. I made most of the art assets in the game.